
...There's no place like home.
With the completion of the 'boss' chamber, 'Phase 1' of my Skyrim mod is nearly complete. I said before that I would detail my 'phases', so this is how it will go:
Phase 1: "The Shell" Putting together the terrain and adding important furniture/scenery. This includes making sure all seams and gaps are covered and that all parts of the dungeon can be navigated properly.
Phase 2: "Lighting" Add all necessary lights and test the level to make sure all are properly lit.
Phase 3: "Clutter" Add all cosmetic clutter necessary to make the dungeon aesthetically pleasing.
Phase 4: "NavMesh" The NavMesh system tells NPCs where they can walk and what furniture can be used for cover, and so forth.
Phase 5: "Custom Content" Add all monsters, as well as customized content, such as unique books and NPCs. Also planning to add one or more custom props and a special weapon, modeled by myself. In addition, I plan to add custom voice acting for the NPCs.
Phase 6: "Scripting" Add scripts to ensure that all doors, traps, NPC interactions, and so forth, are working correctly.
Phase 7: "Beta" Allow a select group of players to try out the mod and give feedback, then make any necessary changes according to said feedback.
Phase 8: "World Placement" Select an area of Skyrim to place the mod within, and edit the terrain to suit it.
Phase 9: "Release" Upload the mod to Steam Workshop and Nexus and await feedback, making changes to any problems that were missed during beta testing.
So... yeah. Still lots of work to go. Anyhow, kudos if you actually read all of that. As a reward, you get pictures.




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