Thursday, May 31, 2012

Skyrim Mod: Be It Ever So Flooded...




...There's no place like home.

With the completion of the 'boss' chamber, 'Phase 1' of my Skyrim mod is nearly complete. I said before that I would detail my 'phases', so this is how it will go:

Phase 1: "The Shell" Putting together the terrain and adding important furniture/scenery. This includes making sure all seams and gaps are covered and that all parts of the dungeon can be navigated properly.

Phase 2: "Lighting" Add all necessary lights and test the level to make sure all are properly lit.

Phase 3: "Clutter" Add all cosmetic clutter necessary to make the dungeon aesthetically pleasing.

Phase 4: "NavMesh" The NavMesh system tells NPCs where they can walk and what furniture can be used for cover, and so forth.

Phase 5: "Custom Content" Add all monsters, as well as customized content, such as unique books and NPCs. Also planning to add one or more custom props and a special weapon, modeled by myself. In addition, I plan to add custom voice acting for the NPCs.

Phase 6: "Scripting" Add scripts to ensure that all doors, traps, NPC interactions, and so forth, are working correctly.

Phase 7: "Beta" Allow a select group of players to try out the mod and give feedback, then make any necessary changes according to said feedback.

Phase 8: "World Placement" Select an area of Skyrim to place the mod within, and edit the terrain to suit it.

Phase 9: "Release" Upload the mod to Steam Workshop and Nexus and await feedback, making changes to any problems that were missed during beta testing.

So... yeah. Still lots of work to go. Anyhow, kudos if you actually read all of that. As a reward, you get pictures.











Tuesday, May 22, 2012

Skyrim Mod: But I'm Just Talking 'Bout SHAFT!



Yet again, work continues on my Skyrim mod... In fact, 'Phase 1' is nearly complete (that's right, I have phases. More on that, soon). 'Phase 1' consists of the preliminary setup (or shell) of the mod, and since that's nearly complete, that means we're almost at... *drumroll* the 'boss' chamber! However, there's a few more areas to finish first, so today we're looking at an abandoned mineshaft and a summoning/enchanting test chamber. Screenshots, ho!








Thursday, May 17, 2012

Skyrim Mod: The Palace of Bone and Claw



Work on my Skyrim mod continues... this time, featuring the Falmer palace hinted at during my last update. The palace contains a throne room, complete with a gladiatorial ring and feast hall, a treasure/trophy room, a master bedroom, a guest room, a servant's quarters, a kitchen, a corpse pit, a torture room, a guard's quarters, and a dungeon. But enough talk, pictures!